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Zill'Oll (PlayStation)

Screenshots

Zill'Oll (PlayStation) screenshot 1 Zill'Oll (PlayStation) screenshot 2
Zill'Oll (PlayStation) screenshot 3 Zill'Oll (PlayStation) screenshot 4

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Product summary

Zill O'll is Koei's Final Fantasy.

Gamespot editors' review

  • Reviewed on: 11/05/1999
  • Updated on: 05/02/2000
  • Released on: 10/07/1999

Zill O'll is Koei's Final Fantasy. If you think of Koei's stature in relation to Square, you might have a general idea of its quality. While it has polygonal characters, full-polygon battles, rendered backdrops and FMV, it's all been taken down a good notch from the quality we'd hope for and perhaps what we should expect.

While the main character may look like Velvet Goldmine's Brian Slade, don't expect a glam RPG - in fact, very little original content is brought to the table by Koei's Team-Infinite. It's plain old medieval violence, and while the presence of guilds in the towns and class-based equipment (and its decided lack of stylistic flourishes) might give this game an almost American feel - there's really nothing here to interest anyone. Sure, if you're one of the three people who ravenously devours every new import RPG release, you might get something out of this, but, otherwise, you won't be missing anything.

The graphics are quite mediocre; Granstream Saga's no-face disease seems to be spreading sideways through the realms of unreality - this dastardly plague has also infected the inhabitants of Zill O'll. The rendered backgrounds have a tendency to be muddy and washed out. The battles ape the FF style, although they lack any sort of detail. While your opponents are visible in dungeons (of the two-to-three screen variety) they move fairly lethargically and are easily avoided, although it's kind of neat to smack David the Gnome around when you're in the mood. What the game does offer, via its initial character creation, are two quests. Which quest you get is dependent upon your character's gender.

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