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Product summary
Neither much better, nor much different, than the original.
Specifications: Genre: Action; Elements: General Action; Number of players: 1-2 Players See full specs
Gamespot editors' review
- Reviewed on: 07/16/1997
- Updated on: 05/02/2000
- Released on: 06/27/1997
The first Zero Divide was released in the US not long after the stateside debut of the Sony PlayStation. A 2-D/3-D fighting game along the lines of Sega's Virtua Fighter series, it was well regarded in its time for its graphics, exceptional soundtrack, and "rock 'em sock 'em robots as written by William Gibson" storyline. Its sequel, out now among the third and almost fourth generation of PS games, doesn't really keep up with its contemporaries, being neither much better, nor much different, than the original.
The eight robotic fighters from Zero Divide (Zero, Tau, Wild 3, IO, Eos, Cygnus, Draco, and Nereid) are back, joined by nurse bot Pixel, the crab-like Cancer, "cyber trooper" Nox, and Eve, a female version of the last game's boss. All are bland and uninteresting, both in terms of character design and background, though that's nothing new for the series.
What is new to ZD is that its graphics have been pared down to support a speed of 60 frames per second. This is much like the default mode of Battle Arena Toshinden 3, but without the small boxed-in arenas and ability to flip back to a pretty 30 fps. Somehow the response time of the fighters has remained frustratingly slow, although a little better. Even so, you will still pull your hair out waiting for your character to get up from a fall as opponents bang and jump on you numerous times.
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