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I like the Street Fighter series as much as the next guy, but this is taking it way too far.
Specifications: ESRB: Teen See full specs
Gamespot editors' review
- Reviewed on: 03/17/1998
- Updated on: 05/02/2000
When a system is incapable of doing justice to a game, one would think a company would be smart enough to not release the game on that system. But for reasons that are probably based entirely around making money, Capcom has released a completely butchered version of its arcade fighter, X-Men vs. Street Fighter, on the PlayStation. The only thing added to the game is super cancels, which allow you to string multiple super combos together. Super cancels were lifted out of Street Fighter EX without much forethought, so some characters' cancels work better than others. In fact, the entire game seems to have been designed without much forethought. Even if this were a perfect translation of the arcade game, the simple fact remains that X-Men vs. Street Fighter is a terrible, unbalanced, pound-on-buttons-at-random-and-win-anyway fighting game.
One of the few things the arcade version (and the Saturn version, which was an arcade-perfect translation) had going for it was the graphics. They weren't spectacular, but the characters were large, colorful, and used a lot of frames of animation. The PlayStation, a fairly weak machine when it comes to 2D, simply can't handle that much data. So Capcom chopped out tons of frames (Juggernaut does a whole lot of standing still, and his attacks are about two frames). The graphics look very washed out, and there is a completely unacceptable amount of slowdown. Ken's Shinryuken super combo had most of the frames chopped out, and it still slows the game down to a crawl. The slowdown and missing frames are so bad and so noticeable that they have a detrimental effect on the already bad gameplay.
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