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Vampire Hunter D (PlayStation)

Screenshots

Vampire Hunter D (PlayStation) screenshot 1 Vampire Hunter D (PlayStation) screenshot 2
Vampire Hunter D (PlayStation) screenshot 3 Vampire Hunter D (PlayStation) screenshot 4

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Product summary

Like most other Resident Evil clones, the game just doesn't capture the magic of the Resident Evil series.

Specifications: ESRB: Mature; Genre: Adventure; Elements: General Adventure; See full specs

Gamespot editors' review

  • Reviewed on: 02/11/2000
  • Updated on: 09/27/2000
  • Released on: 09/25/2000

Vampire Hunter D is an action-adventure game based on the novel written by Hideyuki Kikuchi, and the anime that followed. You take the role of a vampire hunter named D who is the offspring of a human and a vampire, who is hired to rescue a girl who's been kidnapped. The game is similar to Resident Evil, using polygons for the characters and prerendered graphics for the backgrounds. Gameplay and control are also quite similar, with the addition of a few extra moves. The main character can jump, guard, and strafe, which would seem like an advantage. But is it?

One of the main problems with the game is the control. The addition of jump, guard, and strafe functions may sound like a good idea, but it's actually the cause of the problem. First of all, you will come across places where you are required to jump. Since the background is a flat graphic, you'll have a hard time judging distances properly and may end up falling into a pit. You'll also meet enemies that fly, so naturally you will want your character to jump and attack them. Sometimes, you may want to be more aggressive and risk getting hit while attacking, but you'll find your character will often accidentally perform a backflip when you jump and you'll get hit. When you're not wielding a weapon, the control is exactly the same as in Resident Evil, but when you are wielding a weapon, the control changes, letting you strafe and circle strafe. Pressing the D-pad in battle causes you to face the enemy. So let's say you have your back turned to a monster. You would think you'd press forward to run away from him, but instead, hitting forward will cause you to turn and run at the enemy. The game's backgrounds get confusing easily, particularly when you're in a room with doors on all sides. This is more pronounced when you're fighting an enemy, as the camera angle might shift midfight, leaving you reeling. The running could also use some work. When you stop running, the character slides forward, which can mean the difference between life and death in certain situations.

The graphics in VHD are merely average. The CG movies are pretty amazing, although they don't stand up to the movies found in other PlayStation titles. The only detailed character is D himself, while the other characters and the enemies look a little blocky. The motion of D drawing and putting away his sword is good, but many other animations are poor. Likewise, the sounds are quite quirky. Some effects are really great, while others are just awful. The music department is really lacking, failing to set the mood and atmosphere properly. Even worse, the music actually suffers from slowdown in certain cutscenes. The game gives you the ability to skip some cutscenes, while others are required viewing. Strange.

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