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CNET editors' rating:
2.0 stars
Mediocre
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Product summary
There just isn't enough variety here to keep the attention of the upright-walking.
Specifications: ESRB: Everyone; Genre: Strategy; Elements: General Strategy; See full specs
Gamespot editors' review
- Reviewed on: 06/30/1997
- Updated on: 05/02/2000
- Released on: 04/30/1997
Tail of the Sun is one of the most tactical, small-scale empire-builder ever created - the scale here being individual hunters in small tribes. In this 3-D hunter/gatherer you play a prehistoric knuckle-dragger on a quest to, well, exist. Existing entails sleeping, eating berries - actually, they're obviously Japanese sugar cookies, please just don't even ask - hunt down creatures residing on the lower rungs of the food ladder, procreate, and ultimately croak on some godforsaken, windswept tundra. Along the way, you'll develop new skills and weapons for your tribe, which will prepare you to go after the bigger game; specifically, the mammoth, which not only provides scads of meat, but valuable tusks which are used to create your tribe's greatest cultural achievement: The Irritating Control Scheme.
No, seriously - the tribe's greatest achievement is The Tower (made of those coveted tusks) with which your tribe will reach toward societal growth, the Sun God, spiritual enlightenment, and all that crystals-and-healing crap. But that's a lofty goal for future generations, and if you don't get out there and take down some fresh meat for the tribe pronto, there ain't gonna be any future generations. So off you go, one warrior at a time, to roam the quiet Earth in search of game. The world is a 3-D environment with multiple terrains, bodies of water, and moving animals, as well as many different varieties of plants (and by 'plants' I mean 'sugar cookies') which, when eaten, have specific benefits for different skills and parts of the body; you will discover plants that increase intelligence, strengthen legs for fast running/hunting skills, or aid the, ahem, procreative faculty.
The graphics, in keeping with the game's subject, are minimalistic, reinforcing a primal atmosphere - yeah, right. The graphics are crude, with blocky warriors and creatures, some of which move around like they were stuffed animals tottering around from one leg to the next. Anyway, your warrior's days are numbered as he treks across the wild.
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