After playing through three levels, you'll finally confront what seems to be the ultimate corporeal manifestation of the Eternal Storm. The fight ends swiftly, and you are treated to...the same three levels with the same graphics, followed by the same boss. The order in which the enemies appear is slightly different in each "world"--but not by much. This isn't just anticlimactic; it's practically insulting.
For what it's worth, the first three levels of the game are fun and fairly challenging. A Ninja's Tale is different enough from Space Invaders to be interesting, but it also benefits from its spiritual ancestor's tried-and-true formula. Many sprites are displayed onscreen at once with no visible slowdown. There are only three types of enemies, but they're distinctive and compelling. The title's punchy, MIDI soundtrack evokes the minimalist koto melodies in the Samurai Shodown series.
Had the game not run out of steam after the first set of levels, A Ninja's Tale could have been a sleeper. Unfortunately, though, it feels decidedly unfinished. We are left wondering what could have been.
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