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A-10 Cuba! (PC)

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Other common features are missing, too. There's no specific support for popular four-button flight sticks such as the CH FlightStick Pro or the Microsoft SideWinder 3D Pro - or if there is I couldn't find it in the Help file. (Then again, the numerous keyboard commands almost dictate using some type of programmable stick or throttle.) While the 12 combat missions are varied and exciting, and the game's AI routines for enemy forces guarantee that no single mission will pan out the same way twice, that doesn't change the fact that there are only 12 missions - a pretty sparse amount for a flight sim. The situation is made even worse by the lack of a mission editor.

There's no way to communicate with wingmen; no way to change your waypoints; no campaign mode (except to play the 12 combat missions in order); no way to access a mission briefing during a sortie; no "auto-navigate" feature to guide you to a waypoint; no toggle for stalls; no variable difficulty modes; and no option to skip take-off and start in the air (though many targets are so close by you might want to take off just to make the experience last longer).

It's true that A-10 Cuba! carries a very low sticker price - and if you trade in a copy of A-10 Tank Killer, Silent Thunder: A-10 Tank Killer II, ATF, AH64 LongBow, F-22 Lightning, SU-27, or EF2000, Activision will send you a check for $15, which means you could get this game for as little as $14 or $15. Considering the fun to be had dogfighting over a LAN or modem, that really boosts the value rating.

Longtime flight-sim fans will take to the realism of A-10 Cuba! like ducks to water, and forgive it its shortcomings - easy to do with a sim offering such an authentic flight model and intense combat missions. But if you're relatively new to the genre, you might want to try a sim that allows graduated levels of realism and more features, and includes a printed manual.

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